Category Archives: Gameplay Reflections

The Super Nintendo Mouse as my first mouse: Designing for fun from MarioPaint

The Super Nintendo Mouse was bundled with the video game entertainment system in the 1990’s, and was one of my first forays into technology. Think about it – a mouse in 1991. Most people didn’t have a computer in their … Continue reading

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Mini-Games: Educational Snacks?

In Okami, my character, Ameratsu, the dog goddess, came across an elder gentleman that needed a dog to dig at a specific place. Then, I immediately got swept in a mini-game involving protecting the gentleman from harm, and digging wherever … Continue reading

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What kinds of knowing can we know through games?

This post will look at the educational potential of Okami, and some lessons to be learned from a game mostly based on entertainment. Given the game’s roots appeared to be from Japanese folklore, and what we could learn from it, … Continue reading

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Gesture Education Fail

Games that use different interaction styles require different ways to learn. A gamer needs to know what would happen if the joystick was moved completely to one side – would a cursor move to a direction at a constant rate, … Continue reading

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Game Is Mind Control

This post is titled after the title of a Penny Arcade Expo 2011 panel, and I loved their title enough to use it here. Here’s one question that I haven’t answered, but I probably have been dancing around the question … Continue reading

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Wherever the plot Is, I will not go..?

Depending on the kind of game it is, plot’s very important. Plot gives a set of guidelines in how to approach the story. The plot guides gamers on when to be emotionally engaged in the game, such as when an … Continue reading

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Do games lend themselves to be educational snacks or dinners?

As noted in Squire’s work “From content to context: Videogames as designed experience”, one way to look at a game’s meaning is through the game’s actions. Pretty much this time involved using my newfound powers and tidying up the area. … Continue reading

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Automation, Visuals, and Implications in Okami

I am still in the early portion of the game, Okami. I think I beat the first two bosses, and I only cast doubt, because I’m unsure of  how bad these opponents are and whether they would be considered bosses … Continue reading

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How do you teach playing a game? Beginning Lessons in Okami

This reflection is geared towards the introductory part of the game, where the user learns how to use the controls, interacts with the environment for the first time, and learns from the non-playable characters(NPC’s) who act as guides and teachers … Continue reading

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Selecting Okami

For Digital Game-Based Learning, we all selected one off the shelf video game to play. The goal is to see, from a gamer and an educational perspective, what can we learn from the game to make us better game designers. … Continue reading

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